Development Portfolio

Forgotten Keep RTS

Languages: C#, Javascript (Unityscript)

Built using: Unity3D, Seashore, Audacity

4 month long project intended to be sold on the Unity Asset store as a source code 'full project'.

Dwarf Em’ Up

Languages: C#

Built using: Unity3D

Small dungeon crawler project built in a group within university as part of a course assignment.

‘AOS’

Languages: C#

Built using: Unity3D

Multiplayer farming RTS prototype.

Procedural Islands w/ lakes and rivers

Languages: C#

Built using: Unity3D

A four octave variant of Perlin noise with a negative distance curve created the base island terrain itself, which uses Unity’s built in terrain system.

Quiver (Server Highscore system)

Languages: Javascript (Unityscript)

Built using: Unity3D

A PHP server based highscore system.

Procedural Planet Generator

Languages: C#, Javascript (Unityscript), ShaderLab

Built using: Unity3D

Another perlin noise based content generation project. This project however had most of the noise functionality within the shader and was intended from the start to be sold on the Unity Asset store

Quad-tree based LoD system

Languages: Javascript (Unityscript)

Built using: Unity3D

This project was an exploration of quad tree data structures and optimising virtually large meshes with intuitive visualisation techniques.

Quiver

Languages: Javascript (Unityscript)

Built using: Unity3D, Blender, Seashore

Quiver was a month long project intended to be published as a full playable game.

Procedural realistic grass (fur)

Languages: Javascript (Unityscript)

Built using: Unity3D

After learning of a technique for better visually representing fur, I initiated a short project to test the effect in the form of grass.

Futuristic Rifle (Blender / Quixel Suite)

Languages:

Built using: Blender Quixel Suite

As a lot of my work is independent, I end up having to spend a fair amount of time working on designing and producing content for my projects and games.